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UE1:FlameThrower (RTNP)

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RTNP Object >> Actor >> Effects >> FlameThrower
Package: 
UDSDemo

FlameThrower.

Properties

Property group 'FlameThrower'

FlameExpandRate

Type: float

How fast should it expand.

FlameMaxSize

Type: float

How big should the flame expand

FlamePeriod

Type: float

Spawn a burst every X seconds

Default value: 0.35

FlameStartSize

Type: float

How big is the flame to begin with

FlameTime

Type: int

How long should it send out flames.

Default value: 15

Internal variables

FlameStartTime

Type: float


Default values

Property Value
AmbientGlow 183
bDirectional True
bHidden True
bMovable False
DrawType DT_Sprite
LightBrightness 64
LightCone 128
LightPeriod 32
LightRadius 32
LightSaturation 128
VolumeBrightness 64

States

Active

Active.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


Active.FlameIt

function FlameIt ()


Inactive

Inactive.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


Start

Modifiers: auto