My program doesn't have bugs. It just develops random features.
UE1:ForceFieldProj (RTNP)
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Object >> Actor >> Projectile >> ForceFieldProj |
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ForceFieldProj.
Properties
Charge
Type: int
Default values
Property | Value |
---|---|
AmbientSound | Sound'UnrealI.Pickups.ffieldl2' |
bBlockActors | True |
bBlockPlayers | True |
bCollideWhenPlacing | True |
bNetTemporary | False |
bUnlit | True |
CollisionHeight | 50.0 |
CollisionRadius | 30.0 |
Mesh | LodMesh'UnrealI.ForceFieldM' |
Physics | PHYS_None |
RemoteRole | ROLE_SimulatedProxy |
SoundRadius | 29 |
SoundVolume | 67 |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
States
Activated
Modifiers: auto
Activated.Touch
event Touch (Actor Other)
Overrides: Projectile.Touch (global)