My program doesn't have bugs. It just develops random features.

UE1:ForceFieldProj (RTNP)

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RTNP Object >> Actor >> Projectile >> ForceFieldProj
Package: 
UnrealI
This class in other games:
U1, UT

ForceFieldProj.

Properties

Charge

Type: int


Default values

Property Value
AmbientSound Sound'UnrealI.Pickups.ffieldl2'
bBlockActors True
bBlockPlayers True
bCollideWhenPlacing True
bNetTemporary False
bUnlit True
CollisionHeight 50.0
CollisionRadius 30.0
Mesh LodMesh'UnrealI.ForceFieldM'
Physics PHYS_None
RemoteRole ROLE_SimulatedProxy
SoundRadius 29
SoundVolume 67

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States

Activated

Modifiers: auto

Activated.Touch

event Touch (Actor Other)

Overrides: Projectile.Touch (global)