My program doesn't have bugs. It just develops random features.
UE1:FortStandard (UT)
Object >> Actor >> Pawn >> StationaryPawn >> FortStandard |
Contents
- 1 Properties
- 1.1 Property group 'FortStandard'
- 1.1.1 bFinalFort
- 1.1.2 bFlashing
- 1.1.3 bForceRadius
- 1.1.4 bSayDestroyed
- 1.1.5 bSelfDisplayed
- 1.1.6 bTriggerOnly
- 1.1.7 ChargeDist
- 1.1.8 DamageEvent
- 1.1.9 DamageEventThreshold
- 1.1.10 DefensePriority
- 1.1.11 DefenseTime
- 1.1.12 DestroyedMessage
- 1.1.13 EndCamTag
- 1.1.14 FallBackFort
- 1.1.15 FortName
- 1.1.16 NearestPathNodeTag
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'FortStandard'
- 2 Functions
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FortStandard.
Properties[edit]
Property group 'FortStandard'[edit]
bFinalFort[edit]
Type: bool
bFlashing[edit]
Type: bool
Default value: True
bForceRadius[edit]
Type: bool
bSayDestroyed[edit]
Type: bool
Default value: True
bSelfDisplayed[edit]
Type: bool
Default value: True
bTriggerOnly[edit]
Type: bool
ChargeDist[edit]
Type: float
Default value: 1000.0
DamageEvent[edit]
Type: name
Array size: 8
DamageEventThreshold[edit]
Type: float
Array size: 8
DefensePriority[edit]
Type: byte
DefenseTime[edit]
Type: int
how long defenders must defend base (in minutes)
Default value: 10
DestroyedMessage[edit]
Type: string
Modifiers: localized
Default value: "was destroyed!"
EndCamTag[edit]
Type: name
FallBackFort[edit]
Type: name
Fort to fallback to if this one is destroyed;
FortName[edit]
Type: string
Modifiers: localized
Default value: "Assault Target"
NearestPathNodeTag[edit]
Type: name
Internal variables[edit]
DamagePointer[edit]
Type: int
Defender[edit]
Type: Pawn
LastHelpMessage[edit]
Type: float
NearestPath[edit]
Type: NavigationPoint
TotalDamage[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bBlockActors | False |
bBlockPlayers | False |
bUnlit | True |
Health | 100 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 170 |
LightRadius | 12 |
LightSaturation | 96 |
Mesh | LodMesh'UnrealI.Flag1M' |
Skin | Texture'UnrealI.Skins.JFlag11' |
SoundRadius | 255 |
SoundVolume | 255 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Pawn.Destroyed
PostBeginPlay[edit]
Overrides: Pawn.PostBeginPlay
TakeDamage[edit]
Overrides: Pawn.TakeDamage
Timer[edit]
Overrides: Actor.Timer
Touch[edit]
Overrides: Actor.Touch
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
DestroyFort[edit]
GetHumanName[edit]
Overrides: Pawn.GetHumanName