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UE1:FortStandard (UT)
Object >> Actor >> Pawn >> StationaryPawn >> FortStandard |
Contents
- 1 Properties
- 1.1 Property group 'FortStandard'
- 1.1.1 bFinalFort
- 1.1.2 bFlashing
- 1.1.3 bForceRadius
- 1.1.4 bSayDestroyed
- 1.1.5 bSelfDisplayed
- 1.1.6 bTriggerOnly
- 1.1.7 ChargeDist
- 1.1.8 DamageEvent
- 1.1.9 DamageEventThreshold
- 1.1.10 DefensePriority
- 1.1.11 DefenseTime
- 1.1.12 DestroyedMessage
- 1.1.13 EndCamTag
- 1.1.14 FallBackFort
- 1.1.15 FortName
- 1.1.16 NearestPathNodeTag
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'FortStandard'
- 2 Functions
- Package:
- BotPack
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FortStandard.
Properties
Property group 'FortStandard'
bFinalFort
Type: bool
bFlashing
Type: bool
Default value: True
bForceRadius
Type: bool
bSayDestroyed
Type: bool
Default value: True
bSelfDisplayed
Type: bool
Default value: True
bTriggerOnly
Type: bool
ChargeDist
Type: float
Default value: 1000.0
DamageEvent
Type: name
Array size: 8
DamageEventThreshold
Type: float
Array size: 8
DefensePriority
Type: byte
DefenseTime
Type: int
how long defenders must defend base (in minutes)
Default value: 10
DestroyedMessage
Type: string
Modifiers: localized
Default value: "was destroyed!"
EndCamTag
Type: name
FallBackFort
Type: name
Fort to fallback to if this one is destroyed;
FortName
Type: string
Modifiers: localized
Default value: "Assault Target"
NearestPathNodeTag
Type: name
Internal variables
DamagePointer
Type: int
Defender
Type: Pawn
LastHelpMessage
Type: float
NearestPath
Type: NavigationPoint
TotalDamage
Type: float
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bBlockActors | False |
bBlockPlayers | False |
bUnlit | True |
Health | 100 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 170 |
LightRadius | 12 |
LightSaturation | 96 |
Mesh | LodMesh'UnrealI.Flag1M' |
Skin | Texture'UnrealI.Skins.JFlag11' |
SoundRadius | 255 |
SoundVolume | 255 |
Functions
Events
Destroyed
Overrides: Pawn.Destroyed
PostBeginPlay
Overrides: Pawn.PostBeginPlay
TakeDamage
Overrides: Pawn.TakeDamage
Timer
Overrides: Actor.Timer
Touch
Overrides: Actor.Touch
Trigger
Overrides: Actor.Trigger
Other instance functions
DestroyFort
GetHumanName
Overrides: Pawn.GetHumanName