The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:IceTexture (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Bitmap >> Texture >> FractalTexture >> IceTexture |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WaterTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'IceLayer'[edit]
Amplitude[edit]
Type: byte
Frequency[edit]
Type: byte
GlassTexture[edit]
Type: Texture
HorizPanSpeed[edit]
Type: byte
MoveIce[edit]
Type: bool
PanningStyle[edit]
Type: PanningType
SourceTexture[edit]
Type: Texture
TimeMethod[edit]
Type: TimingType
VertPanSpeed[edit]
Type: byte
Internal variables[edit]
ForceRefresh[edit]
Type: int
Modifiers: transient
LocalSource[edit]
Type: int
Modifiers: transient
MasterCount[edit]
Type: float
OldGlassTex[edit]
Type: Texture
Modifiers: transient
OldSourceTex[edit]
Type: Texture
Modifiers: transient
OldUDisplace[edit]
Type: int
Modifiers: transient
OldVDisplace[edit]
Type: int
Modifiers: transient
TickAccu[edit]
Type: float
Modifiers: transient
UDisplace[edit]
Type: float
UPosition[edit]
Type: float
VDisplace[edit]
Type: float
VPosition[edit]
Type: float
Enums[edit]
PanningType[edit]
- SLIDE_Linear
- SLIDE_Circular
- SLIDE_Gestation
- SLIDE_WavyX
- SLIDE_WavyY
TimingType[edit]
- TIME_FrameRateSync
- TIME_RealTimeScroll