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UE1:IceTexture (U1)
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Object >> Bitmap >> Texture >> FractalTexture >> IceTexture |
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WaterTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'IceLayer'
Amplitude
Type: byte
Frequency
Type: byte
GlassTexture
Type: Texture
HorizPanSpeed
Type: byte
MoveIce
Type: bool
PanningStyle
Type: PanningType
SourceTexture
Type: Texture
TimeMethod
Type: TimingType
VertPanSpeed
Type: byte
Internal variables
ForceRefresh
Type: int
Modifiers: transient
LocalSource
Type: int
Modifiers: transient
MasterCount
Type: float
OldGlassTex
Type: Texture
Modifiers: transient
OldSourceTex
Type: Texture
Modifiers: transient
OldUDisplace
Type: int
Modifiers: transient
OldVDisplace
Type: int
Modifiers: transient
TickAccu
Type: float
Modifiers: transient
UDisplace
Type: float
UPosition
Type: float
VDisplace
Type: float
VPosition
Type: float
Enums
PanningType
- SLIDE_Linear
- SLIDE_Circular
- SLIDE_Gestation
- SLIDE_WavyX
- SLIDE_WavyY
TimingType
- TIME_FrameRateSync
- TIME_RealTimeScroll