My program doesn't have bugs. It just develops random features.

UE1:KrallCarcass (RTNP)

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RTNP Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> KrallCarcass
Package: 
UnrealI
This class in other games:
U1, UT

KrallCarcass.

Default values

Property Value
bodyparts[0] LodMesh'UnrealI.KrallWeapon'
bodyparts[1] LodMesh'UnrealI.KrallHand'
bodyparts[2] LodMesh'UnrealI.KrallFoot'
bodyparts[3] LodMesh'UnrealI.KrallPiece'
bodyparts[4] LodMesh'UnrealI.KrallHead'
Buoyancy 130.0
Mass 140.0
Mesh LodMesh'UnrealI.KrallM'

Functions

Static functions

AllowChunk

static simulated function bool AllowChunk (int N, name A)

Overrides: Carcass.AllowChunk


Instance functions

ForceMeshToExist

function ForceMeshToExist ()


InitFor

function InitFor (Actor Other)

Overrides: CreatureCarcass.Initfor