My program doesn't have bugs. It just develops random features.
UE1:KrallCarcass (RTNP)
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Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> KrallCarcass |
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KrallCarcass.
Default values
Property | Value |
---|---|
bodyparts[0] | LodMesh'UnrealI.KrallWeapon' |
bodyparts[1] | LodMesh'UnrealI.KrallHand' |
bodyparts[2] | LodMesh'UnrealI.KrallFoot' |
bodyparts[3] | LodMesh'UnrealI.KrallPiece' |
bodyparts[4] | LodMesh'UnrealI.KrallHead' |
Buoyancy | 130.0 |
Mass | 140.0 |
Mesh | LodMesh'UnrealI.KrallM' |
Functions
Static functions
AllowChunk
Overrides: Carcass.AllowChunk
Instance functions
ForceMeshToExist
function ForceMeshToExist ()
InitFor
function InitFor (Actor Other)
Overrides: CreatureCarcass.Initfor