My program doesn't have bugs. It just develops random features.
UE1:KrallElite (UT)
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Object >> Actor >> Pawn >> ScriptedPawn >> Krall >> KrallElite |
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KrallElite.
Default values
Property | Value |
---|---|
bCanStrafe | True |
bLeadTarget | True |
Health | 200 |
MinDuckTime | 5.0 |
PoundDamage | 28 |
ProjectileSpeed | 880.0 |
RangedProjectile | Class'UnrealI.EliteKrallBolt' |
Skill | 1.0 |
Skin | Texture'UnrealI.Skins.ekrall' |
StrikeDamage | 28 |
ThrowDamage | 38 |
UnderWaterTime | -1.0 |
Functions
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Krall.PreBeginPlay
Other instance functions
PlayMeleeAttack
function PlayMeleeAttack ()
Overrides: Krall.PlayMeleeAttack