Gah - a solution with more questions. – EntropicLqd
UE1:Lamp4 (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Lamp4 |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Lamp4.
Default values
Property | Value |
---|---|
bCollideActors | True |
bCollideWorld | True |
bStatic | False |
CollisionHeight | 32.0 |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealI.Lamp4M' |
States
active
Modifiers: auto
active.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)