UE1:Decoration (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- Barrel, Book, Boulder, BubbleGenerator, Candle2, Candle, Cannon, Carcass, Chair, Chest, Cryopod, Dice, EscapePod, Fan2, Flag1, Flag2, Flag3, InterpolatingObject, IntroShip, Knife, Lamp1, Lamp4, Lantern2, Lantern, MonkStatue, Moon, Panel, Plant1, Plant2, Plant3, Plant4, Plant5, Plant6, Plant7, Robot, ScaledSprite, Sconce, SeaWeed, Sign1, SludgeBarrel, SteelBarrel, SteelBox, Table, Tapestry1, Tree, Urn, Vase, Wire, WoodenBox, DripGenerator
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Decoration.
Properties
Property group 'Decoration'
bOnlyTriggerable
Type: bool
bPushable
Type: bool
content2
content3
contents
EffectWhenDestroyed
EndPushSound
Type: Sound
PushSound
Type: Sound
Internal variables
bBobbing
Type: bool
bPushSoundPlaying
Type: bool
bSplash
Type: bool
bWasCarried
Type: bool
numLandings
Type: int
Modifiers: const
Used by engine physics.
Default values
Property | Value |
---|---|
bStasis | True |
bStatic | True |
Mass | 0.0 |
Texture | None |
Functions
Events
BaseChange
singular event BaseChange ()
Overrides: Actor.BaseChange
Bump
event Bump (Actor Other)
Overrides: Actor.Bump
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
Landed
event Landed (Object.Vector HitNormall)
Overrides: Actor.Landed
Timer
event Timer ()
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger
ZoneChange
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions
FollowHolder
simulated function FollowHolder (Actor Other)
Frag
simulated function Frag (class<Fragment> FragType, Object.Vector Momentum, float DSize, int NumFrags)
skinnedFrag
simulated function skinnedFrag (class<Fragment> FragType, Texture FragSkin, Object.Vector Momentum, float DSize, int NumFrags)