UE1:ZoneInfo (U1)
- Package:
- Engine
- Direct subclasses:
- CloudZone, LavaZone, LevelInfo, NitrogenZone, SkyZoneInfo, SlimeZone, TarZone, TeleporterZone, ToggleZoneInfo, WarpZoneInfo, WaterZone
- Known custom subclass:
- Wormbo/SelectableSkyZoneInfo
- This class in other games:
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ZoneInfo, the built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'LensFlare'
LensFlare
Type: Texture
Array size: 12
LensFlareOffset
Type: float
Array size: 12
LensFlareScale
Type: float
Array size: 12
Property group 'LocationStrings'
LocationStrings
Type: string
Array size: 4
Modifiers: localized
ZoneName
Type: string
Modifiers: localized
Property group 'Reverb'
bRaytraceReverb
Type: bool
bReverbZone
Type: bool
CutoffHz
Type: int
Default value: 6000
Delay
Type: byte
Array size: 6
Default value, index 0: 20
Default value, index 1: 34
Gain
Type: byte
Array size: 6
Default value, index 0: 150
Default value, index 1: 70
MasterGain
Type: byte
Default value: 100
SpeedOfSound
Type: float
Default value: 8000.0
Property group 'ZoneInfo'
bDestructive
Type: bool
Destroys carcasses.
bFogZone
Type: bool
Modifiers: const
Zone is fog-filled.
bGravityZone
Type: bool
Use ZoneGravity.
bKillZone
Type: bool
Modifiers: const
Zone instantly kills those who enter.
bMoveProjectiles
Type: bool
Default value: True
bNeutralZone
Type: bool
Players can't take damage in this zone.
bNoInventory
Type: bool
bPainZone
Type: bool
Zone causes pain.
bWaterZone
Type: bool
Zone is water-filled.
DamagePerSec
Type: int
DamageString
Type: string
Modifiers: localized
DamageType
Type: name
EntryActor
e.g. a splash (only if water zone)
EntrySound
Type: Sound
only if waterzone
ExitActor
e.g. a splash (only if water zone)
ExitSound
Type: Sound
only if waterzone
MaxCarcasses
Type: int
Default value: 2
MaxLightCount
Type: byte
maximum number of lights to use (when MeshPolyCount drops below MinLightingPolyCount)
Default value: 6
MaxLightingPolyCount
Type: int
Default value: 5000
MinLightCount
Type: byte
minimum number of lights to use (when MaxLightingPolyCount is exceeded)
Default value: 6
MinLightingPolyCount
Type: int
Default value: 1000
ZoneFluidFriction
Type: float
Default value: 1.2
ZoneGravity
Type: Object.Vector
Default value:
Member | Value |
---|---|
Z | -950.0 |
ZoneGroundFriction
Type: float
Default value: 4.0
ZonePlayerEvent
Type: name
ZoneTag
Type: name
ZoneTerminalVelocity
Type: float
Default value: 2500.0
ZoneVelocity
Type: Object.Vector
Property group 'ZoneLight'
AmbientBrightness
Type: byte
AmbientHue
Type: byte
AmbientSaturation
Type: byte
Default value: 255
EnvironmentMap
Type: Texture
Modifiers: const
FogColor
Type: Object.Color
FogDistance
Type: float
TexUPanSpeed
Type: float
Default value: 1.0
TexVPanSpeed
Type: float
Default value: 1.0
ViewFlash
Type: Object.Vector
ViewFog
Type: Object.Vector
Internal variables
NumCarcasses
Type: int
SkyZone
Type: SkyZoneInfo
ZonePlayerCount
Type: int
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bNoDelete | True |
bStatic | True |
Texture | Texture'Engine.S_ZoneInfo' |
Functions
Iterator functions
ZoneActors
Events
ActorEntered
ActorLeaving
PreBeginPlay
Overrides: Actor.PreBeginPlay
Trigger
Overrides: Actor.Trigger
Other instance functions
LinkToSkybox