UE2:Decoration (U2XMP)
- Package:
- Engine
- Direct subclasses:
- AnimTest, ScaledSprite, U2CTFFlag, U2Decoration, U2m1, Watertube
- This class in other games:
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Decoration.
Properties
Property group 'Decoration'
bCanStickIntoWalls
Type: bool
NEW (mib) let some decorations slide down walls
bDamageable
Type: bool
bPushable
Type: bool
contents
spawned when destroyed
ContentTag
Type: name
NEW: Tag to use for contents spawned by this decoration.
EffectWhenDestroyed
EndPushSound
Type: Sound
FragSkin
Type: Texture
skin to use for fragments
FragType
type of fragment to use
Health
Type: int
NumFrags
Type: int
number of fragments to spawn when destroyed
PushSound
Type: Sound
SplashTime
Type: float
Internal variables
bPushSoundPlaying
Type: bool
bSplash
Type: bool
FragMomentum
Type: Object.Vector
momentum to be imparted to frags when destroyed
numLandings
Type: int
Modifiers: const
Used by engine physics.
Default values
Property | Value |
---|---|
bOrientOnSlope | True |
bStasis | True |
bStatic | True |
DrawType | DT_Mesh |
NetUpdateFrequency | 10.0 |
Functions
Events
BaseChange
Overrides: Actor.BaseChange
Bump
Overrides: Actor.Bump
Destroyed
Overrides: Actor.Destroyed
HitWall
Overrides: Actor.HitWall
Landed
Overrides: Actor.Landed
PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
Timer
Overrides: Actor.Timer
Other instance functions
CanSplash
Overrides: Actor.CanSplash
Drop
TakeDamage
Overrides: Actor.TakeDamage
Trigger
Overrides: Actor.Trigger