My program doesn't have bugs. It just develops random features.

UE1:Male (RTNP)

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RTNP Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> Human >> Male
Package: 
UnrealShare
Direct subclasses:
MaleOne, MaleThree, MaleTwo
This class in other games:
U1, UT

Male.

Default values[edit]

Property Value
breathagain Sound'UnrealShare.Male.MGasp1'
CarcassType Class'UnrealShare.MaleBody'
Die Sound'UnrealShare.Male.MDeath1'
Die2 Sound'UnrealShare.Male.MDeath3'
Die3 Sound'UnrealShare.Male.MDeath3'
Die4 Sound'UnrealShare.Male.MDeath4'
drown Sound'UnrealShare.Male.MDrown1'
GaspSound Sound'UnrealShare.Male.MGasp2'
HitSound1 Sound'UnrealShare.Male.MInjur1'
HitSound2 Sound'UnrealShare.Male.MInjur2'
HitSound3 Sound'UnrealShare.Male.MInjur3'
HitSound4 Sound'UnrealShare.Male.MInjur4'
JumpSound Sound'UnrealShare.Male.MJump1'
LandGrunt Sound'UnrealShare.Male.lland01'
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'

Instance functions[edit]

PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Human.PlayDying


PlayGutHit[edit]

function PlayGutHit (float tweentime)

Overrides: Human.PlayGutHit


PlayHeadHit[edit]

function PlayHeadHit (float tweentime)

Overrides: Human.PlayHeadHit


PlayLeftHit[edit]

function PlayLeftHit (float tweentime)

Overrides: Human.PlayLeftHit


PlayRightHit[edit]

function PlayRightHit (float tweentime)

Overrides: Human.PlayRightHit