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UE1:MarineBeamPoint (RTNP)
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Object >> Actor >> NavigationPoint >> MarineBeamPoint |
Contents
- Package:
- UPak
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MarineBeamPoint.
Properties[edit]
Property group 'MarineBeamPoint'[edit]
MarineWaveData[edit]
Type: MarineBeamData
Array size: 12 (12
)
Waves[edit]
Type: int
Internal variables[edit]
MarineCount[edit]
Type: int
Target[edit]
Type: PlayerPawn
Default values[edit]
Property | Value |
---|---|
bStatic | False |
Structs[edit]
MarineBeamData[edit]
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
AddMarine[edit]
function AddMarine ()
BeamMarine[edit]
function BeamMarine ()
CheckMarineStatus[edit]
function CheckMarineStatus ()
FindPointNearPlayer[edit]
function PathNode FindPointNearPlayer (PlayerPawn BeamSpot)
GetPlayerPawn[edit]
function PlayerPawn GetPlayerPawn ()
SubtractMarine[edit]
function SubtractMarine ()