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UE1:MarineBox (RTNP)
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Object >> Actor >> Decoration >> SteelBox >> MarineBox |
- Package:
- UPak
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MarineBox.
Properties[edit]
Property group 'MarineBox'[edit]
Health[edit]
Type: int
Default value: 30
Internal variables[edit]
bChainedExplosion[edit]
Type: bool
bDestroy[edit]
Type: bool
ContentArray[edit]
Array size: 3 (3
)
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 50.0 |
CollisionRadius | 51.0 |
Mesh | LodMesh'UPak.dropbox' |
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Decoration.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
States[edit]
active[edit]
Modifiers: auto
active.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)