I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:MasterWaveInfo (RTNP)

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RTNP Object >> Actor >> Info >> MasterWaveInfo
Package: 
UPak

null

Properties[edit]

bTriggerDispatcher[edit]

Type: bool


TotalWaves[edit]

Type: int


Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

FinishWave[edit]

function FinishWave (int WaveNumber, optional float BeamDelay)


GetPlayer[edit]

function Pawn GetPlayer ()