I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:MasterWaveInfo (RTNP)
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Properties[edit]
bTriggerDispatcher[edit]
Type: bool
TotalWaves[edit]
Type: int
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
FinishWave[edit]
GetPlayer[edit]
function Pawn GetPlayer ()