My program doesn't have bugs. It just develops random features.

UE1:MeltedPuddle (RTNP)

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RTNP Object >> Actor >> Decoration >> MeltedPuddle
Package: 
UPak

MeltedPuddle.

Default values[edit]

Property Value
bCollideWorld True
bMeshEnviroMap True
bStasis False
bStatic False
CollisionHeight 0.1
CollisionRadius 0.1
DrawScale 0.1
DrawType DT_Mesh
Mesh LodMesh'UnrealI.MiniBlob'
Physics PHYS_Falling
ScaleGlow 0.1

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay