My program doesn't have bugs. It just develops random features.
UE1:MeltedPuddle (RTNP)
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Object >> Actor >> Decoration >> MeltedPuddle |
Contents
- Package:
- UPak
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MeltedPuddle.
Default values[edit]
Property | Value |
---|---|
bCollideWorld | True |
bMeshEnviroMap | True |
bStasis | False |
bStatic | False |
CollisionHeight | 0.1 |
CollisionRadius | 0.1 |
DrawScale | 0.1 |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealI.MiniBlob' |
Physics | PHYS_Falling |
ScaleGlow | 0.1 |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay