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UE1:Menu (RTNP)
Contents
- 1 Properties
- 2 Instance functions
- 2.1 DrawMenu
- 2.2 ExitAllMenus
- 2.3 ExitMenu
- 2.4 MenuInit
- 2.5 MenuProcessInput
- 2.6 MenuTick
- 2.7 PlayEnterSound
- 2.8 PlayModifySound
- 2.9 PlaySelectSound
- 2.10 ProcessLeft
- 2.11 ProcessMenuEscape
- 2.12 ProcessMenuInput
- 2.13 ProcessMenuKey
- 2.14 ProcessMenuUpdate
- 2.15 ProcessNo
- 2.16 ProcessRight
- 2.17 ProcessSelection
- 2.18 ProcessYes
- 2.19 SaveConfigs
- 2.20 SetFontBrightness
- Package:
- Engine
- Direct subclass:
- UnrealMenu
- This class in other games:
- U1, UT
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Menu: An in-game menu. This is a built-in Unreal class and it shouldn't be modified.
Serves as a generic menu master class. Can be used with any style of menu implementation. Offers menu services such as reading input. Not dependent on any visual style.
Properties[edit]
Property group 'Menu'[edit]
CenterString[edit]
Type: string
Modifiers: localized
Default value: "Center"
DisabledString[edit]
Type: string
Modifiers: localized
Default value: "Disabled"
EnabledString[edit]
Type: string
Modifiers: localized
Default value: "Enabled"
HelpMessage[edit]
Type: string
Array size: 24
Modifiers: localized
Default value, index 1: "This menu has not yet been implemented."
LeftString[edit]
Type: string
Modifiers: localized
Default value: "Left"
MenuLength[edit]
Type: int
MenuList[edit]
Type: string
Array size: 24
Modifiers: localized
MenuTitle[edit]
Type: string
Modifiers: localized
NoString[edit]
Type: string
Modifiers: localized
Default value: "no"
RightString[edit]
Type: string
Modifiers: localized
Default value: "Right"
YesString[edit]
Type: string
Modifiers: localized
Default value: "yes"
Internal variables[edit]
bConfigChanged[edit]
Type: bool
bExitAllMenus[edit]
Type: bool
ParentMenu[edit]
Type: Menu
PlayerOwner[edit]
Type: PlayerPawn
Selection[edit]
Type: int
Default value: 1
Default values[edit]
Property | Value |
---|---|
bHidden | True |