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UE1:Menu (RTNP)
Contents
- 1 Properties
- 2 Instance functions
- 2.1 DrawMenu
- 2.2 ExitAllMenus
- 2.3 ExitMenu
- 2.4 MenuInit
- 2.5 MenuProcessInput
- 2.6 MenuTick
- 2.7 PlayEnterSound
- 2.8 PlayModifySound
- 2.9 PlaySelectSound
- 2.10 ProcessLeft
- 2.11 ProcessMenuEscape
- 2.12 ProcessMenuInput
- 2.13 ProcessMenuKey
- 2.14 ProcessMenuUpdate
- 2.15 ProcessNo
- 2.16 ProcessRight
- 2.17 ProcessSelection
- 2.18 ProcessYes
- 2.19 SaveConfigs
- 2.20 SetFontBrightness
- Package:
- Engine
- Direct subclass:
- UnrealMenu
- This class in other games:
- U1, UT
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Menu: An in-game menu. This is a built-in Unreal class and it shouldn't be modified.
Serves as a generic menu master class. Can be used with any style of menu implementation. Offers menu services such as reading input. Not dependent on any visual style.
Properties
Property group 'Menu'
CenterString
Type: string
Modifiers: localized
Default value: "Center"
DisabledString
Type: string
Modifiers: localized
Default value: "Disabled"
EnabledString
Type: string
Modifiers: localized
Default value: "Enabled"
HelpMessage
Type: string
Array size: 24
Modifiers: localized
Default value, index 1: "This menu has not yet been implemented."
LeftString
Type: string
Modifiers: localized
Default value: "Left"
MenuLength
Type: int
MenuList
Type: string
Array size: 24
Modifiers: localized
MenuTitle
Type: string
Modifiers: localized
NoString
Type: string
Modifiers: localized
Default value: "no"
RightString
Type: string
Modifiers: localized
Default value: "Right"
YesString
Type: string
Modifiers: localized
Default value: "yes"
Internal variables
bConfigChanged
Type: bool
bExitAllMenus
Type: bool
ParentMenu
Type: Menu
PlayerOwner
Type: PlayerPawn
Selection
Type: int
Default value: 1
Default values
Property | Value |
---|---|
bHidden | True |