My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE1:Mover properties (UT)"
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− | ==Properties== | + | ==Properties== |
===Property group 'Mover'=== | ===Property group 'Mover'=== | ||
====bDamageTriggered==== | ====bDamageTriggered==== |
Latest revision as of 23:46, 16 August 2010
Contents
- 1 Properties
- 1.1 Property group 'Mover'
- 1.1.1 bDamageTriggered
- 1.1.2 bDynamicLightMover
- 1.1.3 BrushRaytraceKey
- 1.1.4 bSlave
- 1.1.5 bTriggerOnceOnly
- 1.1.6 BumpEvent
- 1.1.7 BumpType
- 1.1.8 bUseTriggered
- 1.1.9 DamageThreshold
- 1.1.10 DelayTime
- 1.1.11 EncroachDamage
- 1.1.12 KeyNum
- 1.1.13 MoverEncroachType
- 1.1.14 MoverGlideType
- 1.1.15 MoveTime
- 1.1.16 NumKeys
- 1.1.17 OtherTime
- 1.1.18 PlayerBumpEvent
- 1.1.19 ReturnGroup
- 1.1.20 StayOpenTime
- 1.1.21 WorldRaytraceKey
- 1.2 Property group 'MoverSounds'
- 1.3 Internal variables
- 1.3.1 BasePos
- 1.3.2 BaseRot
- 1.3.3 bClientPause
- 1.3.4 bDelaying
- 1.3.5 bOpening
- 1.3.6 bPlayerOnly
- 1.3.7 ClientUpdate
- 1.3.8 Follower
- 1.3.9 KeyPos
- 1.3.10 KeyRot
- 1.3.11 Leader
- 1.3.12 myMarker
- 1.3.13 numTriggerEvents
- 1.3.14 OldPos
- 1.3.15 OldPrePivot
- 1.3.16 OldRot
- 1.3.17 PrevKeyNum
- 1.3.18 RealPosition
- 1.3.19 RealRotation
- 1.3.20 RecommendedTrigger
- 1.3.21 SavedPos
- 1.3.22 SavedRot
- 1.3.23 SavedTrigger
- 1.3.24 SimInterpolate
- 1.3.25 SimOldPos
- 1.3.26 SimOldRotPitch
- 1.3.27 SimOldRotRoll
- 1.3.28 SimOldRotYaw
- 1.3.29 TriggerActor
- 1.3.30 TriggerActor2
- 1.3.31 WaitingPawn
- 1.4 Default values
- 1.1 Property group 'Mover'
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'Mover'[edit]
bDamageTriggered[edit]
Type: bool
Triggered by taking damage
bDynamicLightMover[edit]
Type: bool
Apply dynamic lighting to mover.
BrushRaytraceKey[edit]
Type: byte
Modifiers: const
bSlave[edit]
Type: bool
This brush is a slave.
bTriggerOnceOnly[edit]
Type: bool
Go dormant after first trigger.
BumpEvent[edit]
Type: name
Optional event to cause when any valid bumper bumps the mover.
BumpType[edit]
Type: EBumpType
bUseTriggered[edit]
Type: bool
Triggered by player grab
DamageThreshold[edit]
Type: float
minimum damage to trigger
DelayTime[edit]
Type: float
EncroachDamage[edit]
Type: int
KeyNum[edit]
Type: byte
Current or destination keyframe.
MoverEncroachType[edit]
Type: EMoverEncroachType
Default value: ME_ReturnWhenEncroach
MoverGlideType[edit]
Type: EMoverGlideType
Default value: MV_GlideByTime
MoveTime[edit]
Type: float
Time to spend moving between keyframes.
Default value: 1.0
NumKeys[edit]
Type: byte
Modifiers: const
Number of keyframes in total (0-3).
Default value: 2
OtherTime[edit]
Type: float
TriggerPound stay-open time.
PlayerBumpEvent[edit]
Type: name
Optional event to cause when the player bumps the mover.
ReturnGroup[edit]
Type: name
if none, same as tag
StayOpenTime[edit]
Type: float
How long to remain open before closing.
Default value: 4.0
WorldRaytraceKey[edit]
Type: byte
Modifiers: const
Raytrace the world with the brush here.
Property group 'MoverSounds'[edit]
ClosedSound[edit]
Type: Sound
When finish closing.
ClosingSound[edit]
Type: Sound
When start closing.
MoveAmbientSound[edit]
Type: Sound
OpenedSound[edit]
Type: Sound
When finished opening.
OpeningSound[edit]
Type: Sound
When start opening.
Internal variables[edit]
BasePos[edit]
Type: Object.Vector
BaseRot[edit]
Type: Object.Rotator
bClientPause[edit]
Type: bool
bDelaying[edit]
Type: bool
bOpening[edit]
Type: bool
bPlayerOnly[edit]
Type: bool
ClientUpdate[edit]
Type: int
Follower[edit]
Type: Mover
KeyPos[edit]
Type: Object.Vector
Array size: 8
KeyRot[edit]
Type: Object.Rotator
Array size: 8
Leader[edit]
Type: Mover
for having multiple movers return together
myMarker[edit]
Type: NavigationPoint
numTriggerEvents[edit]
Type: int
number of times triggered ( count down to untrigger )
OldPos[edit]
Type: Object.Vector
OldPrePivot[edit]
Type: Object.Vector
OldRot[edit]
Type: Object.Rotator
PrevKeyNum[edit]
Type: byte
Previous keyframe.
RealPosition[edit]
Type: Object.Vector
RealRotation[edit]
Type: Object.Rotator
RecommendedTrigger[edit]
Type: Trigger
SavedPos[edit]
Type: Object.Vector
SavedRot[edit]
Type: Object.Rotator
SavedTrigger[edit]
Type: Actor
Who we were triggered by.
SimInterpolate[edit]
Type: Object.Vector
SimOldPos[edit]
Type: Object.Vector
SimOldRotPitch[edit]
Type: int
SimOldRotRoll[edit]
Type: int
SimOldRotYaw[edit]
Type: int
TriggerActor[edit]
Type: Actor
TriggerActor2[edit]
Type: Actor
WaitingPawn[edit]
Type: Pawn
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bHidden | False |
bIsMover | True |
bStatic | False |
CollisionHeight | 160.0 |
CollisionRadius | 160.0 |
InitialState | BumpOpenTimed |
NetPriority | 2.7 |
Physics | PHYS_MovingBrush |
RemoteRole | ROLE_SimulatedProxy |
SoundVolume | 228 |
TransientSoundVolume | 3.0 |