UE2:Mover properties (U2)

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U2 Object >> Actor >> Mover (properties)
Mover properties in other games:

Properties

Property group 'AI'

bAutoDoor

Type: bool

automatically setup Door NavigationPoint for this mover

bNoAIRelevance

Type: bool


Property group 'Mover'

AntiPortalTag

Type: name


bDamageTriggered

Type: bool

Triggered by taking damage

bDynamicLightMover

Type: bool

Apply dynamic lighting to mover.

BrushRaytraceKey

Type: byte

Modifiers: const


bSlave

Type: bool

This brush is a slave.

bTriggerOnceOnly

Type: bool

Go dormant after first trigger.

BumpEvent

Type: name

Optional event to cause when any valid bumper bumps the mover.

BumpType

Type: EBumpType


bUseShortestRotation

Type: bool

rot by -90 instead of +270 and so on.

bUseTriggered

Type: bool

Triggered by player grab

DamageThreshold

Type: float

minimum damage to trigger

DelayTime

Type: float


EncroachDamage

Type: int


Default value: 9999

KeyNum

Type: byte

Current or destination keyframe.

MoverEncroachType

Type: EMoverEncroachType


Default value: ME_ReturnWhenEncroach

MoverGlideType

Type: EMoverGlideType


Default value: MV_GlideByTime

MoveTime

Type: float

Time to spend moving between keyframes.

Default value: 1.0

NumKeys

Type: byte

Modifiers: const

Number of keyframes in total (0-3).

Default value: 2

OtherTime

Type: float

TriggerPound stay-open time.

PlayerBumpEvent

Type: name

Optional event to cause when the player bumps the mover.

StayOpenTime

Type: float

How long to remain open before closing.

Default value: 4.0

WorldRaytraceKey

Type: byte

Modifiers: const

Raytrace the world with the brush here.

Property group 'MoverEvents'

ClosedEvent

Type: name

Event to cause when closed

ClosingEvent

Type: name

Event to cause when closing

LoopEvent

Type: name


OpenedEvent

Type: name

Event to cause when opened

OpeningEvent

Type: name

Event to cause when opening

Property group 'MoverSounds'

ClosedSound

Type: Sound

When finish closing.

ClosingSound

Type: Sound

When start closing.

LoopSound

Type: Sound


MoveAmbientSound

Type: Sound

Optional ambient sound when moving.

OpenedSound

Type: Sound

When finished opening.

OpeningSound

Type: Sound

When start opening.

Property group 'ReturnGroup'

bIsLeader

Type: bool


ReturnGroup

Type: name

if none, same as tag

Internal variables

AntiPortals

Type: array<AntiPortalActor>


BasePos

Type: Object.Vector


BaseRot

Type: Object.Rotator


bClientPause

Type: bool


bClosed

Type: bool

mover is in closed position, and no longer moving

Default value: True

bDelaying

Type: bool


bOpening

Type: bool


bPlayerOnly

Type: bool


ClientUpdate

Type: int


Follower

Type: Mover


KeyPos

Type: Object.Vector

Array size: 24


KeyRot

Type: Object.Rotator

Array size: 24


Leader

Type: Mover

for having multiple movers return together

myMarker

Type: NavigationPoint


numTriggerEvents

Type: int

number of times triggered ( count down to untrigger )

OldPos

Type: Object.Vector


OldPrePivot

Type: Object.Vector


OldRot

Type: Object.Rotator


PhysAlpha

Type: float

Interpolating position, 0.0-1.0.

PhysRate

Type: float


PrevKeyNum

Type: byte

Previous keyframe.

RealPosition

Type: Object.Vector


RealRotation

Type: Object.Rotator


SavedPos

Type: Object.Vector


SavedRot

Type: Object.Rotator


SavedTrigger

Type: Actor

Who we were triggered by.

SimInterpolate

Type: Object.Vector


SimOldPos

Type: Object.Vector


SimOldRotPitch

Type: int


SimOldRotRoll

Type: int


SimOldRotYaw

Type: int


Default values