UE1:NBSPSettings (Class)
From Unreal Wiki, The Unreal Engine Documentation Site
Purpose
Class used for retaining settings used by other classes in the mod.
Variables
- SecurityFrequency:
- Used in NBSPCheatRI, NBSPHack, NBSPrI, NBSPPoll, NBSPSettings.
Functions
Discussion
Complete source code
//=============================================================================
// NBSPSettings ==> NoBullShitPlus v1.09
//=============================================================================
class NBSPSettings extends Info config(NBSP109);
//Config vars
var config bool Enabled;
var config int SecurityLevel;
var config float SecurityFrequency;
var config float InitialCheckFrequency;
var config int DisplayLevel;
var config int BroadcastLevel;
var config int LogLevel;
var config float MaxTimeout;
var config bool Advertise;
var config string AdvertiseText;
var config string AdminEmail;
var config string ServerURL;
var config bool CheckSpectators;
var config string AllowedConsole;
var config bool CheckPackages;
var config bool RestrictPackages;
var config bool CheckMods;
var config bool CheckSkins;
var config bool ValidateActors;
var config bool ValidateResponseClass;
var config bool KillClientActors;
var config bool CheckPaths;
var config bool DisableMods;
var string EncryptionKey;
event Spawned ()
{
if ((!CheckPackages) && (ValidateActors))
ValidateActors = False;
//Display Level
if (DisplayLevel > 2)
DisplayLevel = 2;
else if (DisplayLevel < 0)
DisplayLevel = 0;
//Broadcast Level
if (BroadcastLevel > 1)
BroadcastLevel = 1;
else if (BroadcastLevel < 0)
BroadcastLevel = 0;
//Log Level
if (LogLevel > 3)
LogLevel = 3;
else if (LogLevel < 0)
LogLevel = 0;
//Security Level
if (SecurityLevel > 2)
SecurityLevel = 2;
else if (SecurityLevel < 0)
SecurityLevel = 0;
//Security Frequency
if (SecurityFrequency < 1)
SecurityFrequency = 1.000000;
else if (SecurityFrequency > 5)
SecurityFrequency = 5.000000;
//Initial Frequencry
if (InitialCheckFrequency < 0.250000)
InitialCheckFrequency = 0.250000;
else if (InitialCheckFrequency > 1.000000)
InitialCheckFrequency = 1.000000;
}
function init(NBSP n)
{
local string a;
//Setup UTPURE MODE!!!!!
if (n.UTPureMode)
{
a = n.PureVersion$".PureSuperDuperUberConsole";
if (instr(AllowedConsole,a)==-1)
{
n.nlog("AddedConsole:"@a);
AllowedConsole = AllowedConsole $ "," $ a;
}
if (!CheckPackages)
CheckPackages=True;
if (ValidateActors)
ValidateActors=False;
}
}
function ReportSettings(NBSP n)
{
if (Enabled)
{
n.nlog("Version: v" $ n.version);
if (n.LogSettings)
{
n.nlog("SecurityLevel: "$SecurityLevel);
n.nlog("SecurityFrequency: "$SecurityFrequency);
n.nlog("InitialCheckFrequency: "$InitialCheckFrequency);
n.nlog("DisplayLevel: "$DisplayLevel);
n.nlog("BroadcastLevel: "$BroadcastLevel);
n.nlog("Advertise: "$Advertise$"/"$AdvertiseText);
n.nlog("AdminEmail: "$AdminEmail);
n.nlog("CheckSpectators: "$CheckSpectators);
n.nlog("AllowedConsole: "$AllowedConsole);
n.nlog("CheckMods/CheckPaths: "$CheckMods$"/"$CheckPaths);
n.nlog("Packages(Check/Restrict): "$CheckPackages$"/"$RestrictPackages);
n.nlog("Validate(Actors/Class): "$ValidateActors$"/"$ValidateResponseClass);
n.nlog("CheckSkins/DisableMods: "$CheckSkins$"/"$DisableMods);
n.nlog("KillClientActors: "$KillClientActors);
n.nlog("MaxTimeout: "$MaxTimeout);
}
n.nlog("");
}
else
n.nlog(" **NBSP IS CURRENTLY DISABLED** ");
}
function set ( PlayerPawn b, private string a, private string e )
{
local float c;
local int d;
switch(a)
{
case "securitylevel":
d = int(e);
if (d < 0)
d = 0;
else if (d > 2)
d = 2;
SecurityLevel = d;
b.ClientMessage("NBSP security level changed to:"@d);
b.ClientMessage("Changes will take effect on map change/restart.");
break;
case "securityfrequency":
c = float(e);
if (c < 1)
c = 1.000000;
else if (c > 5)
c = 5.000000;
SecurityFrequency = c;
b.ClientMessage("NBSP security frequency changed to:"@c);
b.ClientMessage("Changes will take effect on map change/restart.");
break;
case "initialcheckfrequency":
c = float(e);
if (c < 0.250000)
c = 0.250000;
else if (c > 1.000000)
c = 1.000000;
InitialCheckFrequency = c;
b.ClientMessage("NBSP initial check frequency changed to:"@c);
b.ClientMessage("Changes will take effect on map change/restart.");
break;
case "displaylevel":
d = int(e);
if (d < 0)
d = 0;
else if (d > 2)
d = 2;
DisplayLevel = d;
b.ClientMessage("NBSP display level changed to:"@d);
b.ClientMessage("Changes will take effect on map change/restart.");
break;
case "broadcastlevel":
d = int(e);
if (d < 0)
d = 0;
else if (d > 1)
d = 1;
BroadcastLevel = d;
b.ClientMessage("NBSP broadcast level changed to:"@d);
b.ClientMessage("Changes will take effect on map change/restart.");
break;
case "loglevel":
d = int(e);
if (d < 0)
d = 0;
else if (d > 3)
d = 3;
LogLevel = d;
b.ClientMessage("NBSP log level changed to:"@d);
b.ClientMessage("Changes will take effect on map change/restart.");
break;
case "maxtimeout":
c = float(e);
if (c < 10)
c = 10;
else if (c > 60)
c = 60;
MaxTimeout = c;
b.ClientMessage("NBSP max timeout changed to:"@c);
b.ClientMessage("Changes will take effect on map change/restart.");
break;
case "advertise":
if (Advertise)
{
Advertise = False;
b.ClientMessage("NBSP server advertising is now off");
b.ClientMessage("Changes will take effect on map change/restart.");
}
else
{
Advertise = True;
b.ClientMessage("NBSP server advertising is now on");
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "advertisetext":
if (len(e) != 0)
{
AdvertiseText = e;
b.ClientMessage("NBSP advertise text changed to:"@e);
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "adminemail":
if (len(e) != 0)
{
AdminEmail = e;
b.ClientMessage("NBSP admin email changed to:"@e);
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "serverurl":
if (len(e) != 0)
{
serverurl = e;
b.ClientMessage("NBSP server url changed to:"@e);
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "checkspectators":
if (CheckSpectators)
{
CheckSpectators = False;
b.ClientMessage("NBSP check spectators is now off");
b.ClientMessage("Changes will take effect on map change/restart.");
}
else
{
CheckSpectators = True;
b.ClientMessage("NBSP check spectators is now on");
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "allowedconsole":
if (len(e) != 0)
{
AllowedConsole = e;
b.ClientMessage("NBSP allowed console/s changed to:"@e);
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "checkpackages":
if (CheckPackages)
{
CheckPackages = False;
b.ClientMessage("NBSP package checking is now off");
b.ClientMessage("Changes will take effect on map change/restart.");
if (ValidateActors)
ValidateActors = False;
}
else
{
CheckPackages = True;
b.ClientMessage("NBSP package checking is now on");
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "restrictpackages":
if (RestrictPackages)
{
RestrictPackages = False;
b.ClientMessage("NBSP package restriction is now off");
b.ClientMessage("Changes will take effect on map change/restart.");
}
else
{
RestrictPackages = True;
b.ClientMessage("NBSP package restriction is now on");
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "checkmods":
if (CheckMods)
{
CheckMods = False;
b.ClientMessage("NBSP mod checking is now off");
b.ClientMessage("Changes will take effect on map change/restart.");
}
else
{
CheckMods = True;
b.ClientMessage("NBSP mod checking is now on");
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "checkskins":
if (CheckSkins)
{
CheckSkins = False;
b.ClientMessage("NBSP skin checking is now off");
b.ClientMessage("Changes will take effect on map change/restart.");
}
else
{
CheckSkins = True;
b.ClientMessage("NBSP skin checking is now on");
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "validateactors":
if (ValidateActors)
{
ValidateActors = False;
b.ClientMessage("NBSP actor validation is now off.");
b.ClientMessage("Changes will take effect on map change/restart.");
}
else
{
ValidateActors = True;
b.ClientMessage("NBSP actor validation is now on.");
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "validateresponseclass":
if (ValidateResponseClass)
{
ValidateResponseClass = False;
b.ClientMessage("NBSP class response validation is now off.");
b.ClientMessage("Changes will take effect on map change/restart.");
}
else
{
ValidateResponseClass = True;
b.ClientMessage("NBSP class response validation is now on.");
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "checkpaths":
if (CheckPaths)
{
CheckPaths = False;
b.ClientMessage("NBSP paths check is now off.");
b.ClientMessage("Changes will take effect on map change/restart.");
}
else
{
CheckPaths = True;
b.ClientMessage("NBSP paths check is now on.");
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "killclientactors":
if (KillClientActors)
{
KillClientActors = False;
b.ClientMessage("NBSP, KillClientActors is now off.");
b.ClientMessage("Changes will take effect on map change/restart.");
}
else
{
KillClientActors = True;
b.ClientMessage("NBSP, KillClientActors is now on.");
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
case "disablemods":
if (DisableMods)
{
DisableMods = False;
b.ClientMessage("NBSP, Disabling of Mods is now inactive.");
b.ClientMessage("Changes will take effect on map change/restart.");
}
else
{
DisableMods = True;
b.ClientMessage("NBSP, Disabling of Mods is now active.");
b.ClientMessage("Changes will take effect on map change/restart.");
}
break;
}
SaveConfig();
}
defaultproperties
{
Enabled=True
SecurityLevel=2
SecurityFrequency=2.000000
InitialCheckFrequency=0.500000
DisplayLevel=2
BroadcastLevel=0
LogLevel=3
MaxTimeout=15
Advertise=True
AdvertiseText="[NBSP]"
AdminEmail="user@user.com"
ServerURL=""
CheckSpectators=False
AllowedConsole="UTMenu.UTConsole,XConsole.XConsole"
CheckPackages=True
RestrictPackages=False
CheckMods=True
CheckSkins=True
ValidateActors=False
ValidateResponseClass=False
KillClientActors=True
CheckPaths=False
DisableMods=False
EncryptionKey="����������������������������������������������"
}