Always snap to grid

UE1:ObjectPath (RTNP)

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RTNP Object >> Actor >> Keypoint >> ObjectPath
Package: 
UnrealShare
This class in other games:
U1, UT

ObjectPath.

Properties

Property group 'ObjectPath'

bAlterPitch

Type: bool

should the pitch of the actor be modified during movement

bAlterRoll

Type: bool

should the roll ...

bAlterYaw

Type: bool

should the yaw ...

PathActorTag

Type: name

The Tag of the actor which should be moved

RAdjust

Type: Object.Rotator


Internal variables

bPlayedOnce

Type: bool

Really don't play it again since it's already finished last time

bTriggeredOnce

Type: bool

Don't repeat the path if it's already played through

curNode

Type: int

Which node are we at?

lastPosition

Type: Object.Vector

Where the actor was in the most recent frame

lastRotation

Type: Object.Rotator

The orientation of the actor in the most recent frame

numPathNodes

Type: int

how many elements in the path array

Path

Type: PathPoint

Array size: 35

maximum 35 nodes in the path, hence 33 real positions

PathActor

Type: Actor

what should be moved

uValue

Type: float

Offset in the segment

Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger