Always snap to grid
UE1:ObjectPath (RTNP)
Contents
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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ObjectPath.
Properties
Property group 'ObjectPath'
bAlterPitch
Type: bool
should the pitch of the actor be modified during movement
bAlterRoll
Type: bool
should the roll ...
bAlterYaw
Type: bool
should the yaw ...
PathActorTag
Type: name
The Tag of the actor which should be moved
RAdjust
Type: Object.Rotator
Internal variables
bPlayedOnce
Type: bool
Really don't play it again since it's already finished last time
bTriggeredOnce
Type: bool
Don't repeat the path if it's already played through
curNode
Type: int
Which node are we at?
lastPosition
Type: Object.Vector
Where the actor was in the most recent frame
lastRotation
Type: Object.Rotator
The orientation of the actor in the most recent frame
numPathNodes
Type: int
how many elements in the path array
Path
Type: PathPoint
Array size: 35
maximum 35 nodes in the path, hence 33 real positions
PathActor
Type: Actor
what should be moved
uValue
Type: float
Offset in the segment
Events
BeginPlay
Overrides: Actor.BeginPlay
PostBeginPlay
Overrides: Actor.PostBeginPlay
Tick
Overrides: Actor.Tick
Trigger
Overrides: Actor.Trigger