Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:PathNodeIterator (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UPak
- Direct subclass:
- PawnPathNodeIterator
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PathNodeIterator.uc $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $
Properties[edit]
NodeCost[edit]
Type: int
NodeCount[edit]
Type: int
NodeIndex[edit]
Type: int
NodePath[edit]
Type: NavigationPoint
Array size: 64 (64
)
NodeStart[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
bHidden | True |
bMovable | False |
Instance functions[edit]
BuildPath[edit]
intrinsic final function BuildPath (Object.Vector Start, Object.Vector End)
GetCurrent[edit]
intrinsic final function NavigationPoint GetCurrent ()
GetFirst[edit]
intrinsic final function NavigationPoint GetFirst ()
GetLast[edit]
intrinsic final function NavigationPoint GetLast ()
GetLastVisible[edit]
intrinsic final function NavigationPoint GetLastVisible ()
GetNext[edit]
intrinsic final function NavigationPoint GetNext ()
GetPrevious[edit]
intrinsic final function NavigationPoint GetPrevious ()