My program doesn't have bugs. It just develops random features.

UE1:PatrolPoint (RTNP)

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RTNP Object >> Actor >> NavigationPoint >> PatrolPoint
Package: 
Engine
This class in other games:
U1, UT, U2XMP

PatrolPoint.

Properties

Property group 'PatrolPoint'

Nextpatrol

Type: name

next point to go to

numAnims

Type: byte


PatrolAnim

Type: name


PatrolSound

Type: Sound


pausetime

Type: float

how long to pause here

Internal variables

AnimCount

Type: int


lookdir

Type: Object.Vector

direction to look while stopped

NextPatrolPoint

Type: PatrolPoint


Default values

Property Value
bDirectional True
SoundVolume 128
Texture Texture'Engine.S_Patrol'

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay