Always snap to grid

UE1:PatrolPoint (UT)

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UT Object >> Actor >> NavigationPoint >> PatrolPoint
Package: 
Engine
This class in other games:
RTNP, U1, U2XMP

PatrolPoint.

Properties[edit]

Property group 'PatrolPoint'[edit]

Nextpatrol[edit]

Type: name

next point to go to

numAnims[edit]

Type: byte


PatrolAnim[edit]

Type: name


PatrolSound[edit]

Type: Sound


pausetime[edit]

Type: float

how long to pause here

Internal variables[edit]

AnimCount[edit]

Type: int


lookdir[edit]

Type: Object.Vector

direction to look while stopped

NextPatrolPoint[edit]

Type: PatrolPoint


Default values[edit]

Property Value
bDirectional True
SoundVolume 128
Texture Texture'Engine.S_Patrol'

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay