Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:PeaceRocket (RTNP)

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RTNP Object >> Actor >> Projectile >> PeaceRocket
Package: 
UnrealI
This class in other games:
U1, UT

PeaceRocket.

Properties

ClosestDistance

Type: float


ClosestPawn

Type: Pawn


Count

Type: int


X

Type: Object.Vector


Y

Type: Object.Vector


Z

Type: Object.Vector


Default values

Property Value
AmbientGlow 96
bBounce True
bNetTemporary False
Damage 100.0
LifeSpan 15.0
LightBrightness 79
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6
LightSaturation 157
LightType LT_Steady
MaxSpeed 600.0
Mesh LodMesh'UnrealI.perock'
MomentumTransfer 70000

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

Explode

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch