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UE1:QueenCarcass (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> QueenCarcass |
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QueenCarcass.
Default values
Property | Value |
---|---|
AnimSequence | 'OutCold' |
bodyparts[0] | LodMesh'UnrealShare.BigChunk1' |
bodyparts[1] | LodMesh'UnrealShare.BigChunk1' |
bodyparts[2] | LodMesh'UnrealShare.bigchunk2' |
bodyparts[3] | LodMesh'UnrealShare.bigchunk2' |
bodyparts[4] | LodMesh'UnrealShare.BigChunk1' |
bodyparts[5] | LodMesh'UnrealShare.bigchunk2' |
bodyparts[6] | LodMesh'UnrealShare.BigChunk1' |
bodyparts[7] | LodMesh'UnrealShare.bigchunk2' |
bPermanent | True |
CollisionHeight | 97.0 |
CollisionRadius | 82.0 |
Mass | 1000.0 |
Mesh | LodMesh'UnrealI.SkQueen' |
ZOffset[0] | 0.6 |
ZOffset[1] | 0.5 |
ZOffset[3] | 0.2 |
ZOffset[4] | -0.2 |
ZOffset[5] | -0.5 |
Instance functions
ForceMeshToExist
function ForceMeshToExist ()