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UE1:Razor2 (UT)

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UT Object >> Actor >> Projectile >> Razor2
Package: 
BotPack
Direct subclass:
Razor2Alt

Razor2 A human modified RazorBlade

Properties[edit]

bCanHitInstigator[edit]

Type: bool


bHitWater[edit]

Type: bool


NumWallHits[edit]

Type: int


Default values[edit]

Property Value
AmbientGlow 167
AmbientSound Sound'UnrealI.Razorjack.RazorHum'
AnimSequence 'spin'
bBounce True
bUnlit True
Damage 30.0
ImpactSound Sound'UnrealI.Razorjack.BladeHit'
LifeSpan 6.0
MaxSpeed 1200.0
Mesh LodMesh'Botpack.RazorBlade'
MiscSound Sound'UnrealI.Razorjack.BladeThunk'
MomentumTransfer 15000
RemoteRole ROLE_SimulatedProxy
SoundPitch 200
SoundRadius 12
SoundVolume 255
SpawnSound Sound'UnrealI.Razorjack.StartBlade'
Speed 1300.0

States[edit]

Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Flying.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)


Flying.ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


Flying.SetRoll[edit]

simulated function SetRoll (Object.Vector NewVelocity)


Flying.SetUp[edit]

function SetUp ()