The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:RazorAmmo (RTNP)
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RazorAmmo.
Properties[edit]
bOpened[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
AmmoAmount | 25 |
bCollideActors | True |
CollisionHeight | 10.0 |
CollisionRadius | 20.0 |
Icon | Texture'UnrealI.Icons.I_RazorAmmo' |
MaxAmmo | 75 |
MaxDesireability | 0.22 |
Mesh | LodMesh'UnrealI.RazorAmmoMesh' |
Physics | PHYS_Falling |
PickupMessage | "You picked up Razor Blades" |
PickupSound | Sound'UnrealI.Pickups.AmmoSnd' |
PickupViewMesh | LodMesh'UnrealI.RazorAmmoMesh' |
UsedInWeaponSlot[7] | 1 |
States[edit]
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Inventory.Pickup.Landed
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch