Gah - a solution with more questions. – EntropicLqd

UE1:SCUBAGear (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> SCUBAGear
Package: 
UnrealShare
This class in other games:
U1, UT

SCUBAGear.

Properties[edit]

X[edit]

Type: Object.Vector


Y[edit]

Type: Object.Vector


Z[edit]

Type: Object.Vector


Default values[edit]

Property Value
ActivateSound Sound'UnrealShare.Pickups.Scubal1'
bActivatable True
bDisplayableInv True
Charge 1200
CollisionHeight 15.0
CollisionRadius 18.0
DeActivateSound Sound'UnrealShare.Pickups.Scubada1'
Icon Texture'UnrealShare.Icons.I_Scuba'
Mesh LodMesh'UnrealShare.Scuba'
PickupMessage "You picked up the SCUBA gear"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.Scuba'
RemoteRole ROLE_DumbProxy
RespawnSound Sound'UnrealShare.Pickups.Scubal2'
RespawnTime 20.0
SoundRadius 16

Instance functions[edit]

PrioritizeArmor[edit]

function Inventory PrioritizeArmor (int Damage, name DamageType, Object.Vector HitLocation)

Overrides: Inventory.PrioritizeArmor


UsedUp[edit]

function UsedUp ()

Overrides: Pickup.UsedUp


States[edit]

Activated[edit]

Activated.endstate[edit]

event endstate ()

Overrides: Inventory.Activated.EndState


Activated.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


DeActivated[edit]