Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:SkaarjProjectile (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> SkaarjProjectile |
- Package:
- UnrealShare
- Direct subclass:
- QueenProjectile
- This class in other games:
- U1, UT, UT2004, UT2003
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SkaarjProjectile.
Default values[edit]
Property | Value |
---|---|
bUnlit | True |
Damage | 16.0 |
DrawScale | 0.7 |
DrawType | DT_Sprite |
ImpactSound | Sound'UnrealShare.Skaarj.SkrjImp' |
LifeSpan | 7.3 |
LightBrightness | 149 |
LightEffect | LE_NonIncidence |
LightHue | 165 |
LightRadius | 4 |
LightSaturation | 186 |
LightType | LT_Steady |
MaxSpeed | 1200.0 |
RemoteRole | ROLE_SimulatedProxy |
SpawnSound | Sound'UnrealShare.Skaarj.Skrjshot' |
Speed | 800.0 |
Style | STY_Translucent |
Texture | Texture'UnrealShare.SKEffect.Skj_a00' |
States[edit]
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer (global)
Flying.Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
Flying.MakeSound[edit]
function MakeSound ()
Flying.ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)