Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:SkaarjProjectile (RTNP)

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RTNP Object >> Actor >> Projectile >> SkaarjProjectile
Package: 
UnrealShare
Direct subclass:
QueenProjectile
This class in other games:
U1, UT, UT2004, UT2003

SkaarjProjectile.

Default values[edit]

Property Value
bUnlit True
Damage 16.0
DrawScale 0.7
DrawType DT_Sprite
ImpactSound Sound'UnrealShare.Skaarj.SkrjImp'
LifeSpan 7.3
LightBrightness 149
LightEffect LE_NonIncidence
LightHue 165
LightRadius 4
LightSaturation 186
LightType LT_Steady
MaxSpeed 1200.0
RemoteRole ROLE_SimulatedProxy
SpawnSound Sound'UnrealShare.Skaarj.Skrjshot'
Speed 800.0
Style STY_Translucent
Texture Texture'UnrealShare.SKEffect.Skj_a00'

States[edit]

Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)


Flying.Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.MakeSound[edit]

function MakeSound ()


Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)