My program doesn't have bugs. It just develops random features.
UE1:SlimeZone (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- U1, UT, U2, UE2Runtime
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bDestructive | True | ||||||||
bPainZone | True | ||||||||
bWaterZone | True | ||||||||
DamagePerSec | 40 | ||||||||
DamageType | 'Corroded' | ||||||||
EntryActor | Class'UnrealShare.GreenSmokePuff' | ||||||||
EntrySound | Sound'UnrealShare.Generic.LavaEn' | ||||||||
ExitActor | Class'UnrealShare.GreenSmokePuff' | ||||||||
ExitSound | Sound'UnrealShare.Generic.LavaEx' | ||||||||
ViewFlash |
|
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ViewFog |
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