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UE1:SlithProjectile (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> SlithProjectile |
Contents
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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SlithProjectile.
Properties[edit]
bInAir[edit]
Type: bool
DotProduct[edit]
Type: float
i[edit]
Type: int
RandRot[edit]
Type: Object.Rotator
SurfaceNormal[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bFixedRotationDir | True |
bNetTemporary | False |
bUnlit | True |
CollisionHeight | 4.0 |
CollisionRadius | 6.0 |
Damage | 40.0 |
DrawScale | 0.5 |
ImpactSound | Sound'UnrealShare.Slith.SliImpact' |
LightBrightness | 101 |
LightEffect | LE_NonIncidence |
LightHue | 88 |
LightRadius | 4 |
LightSaturation | 9 |
LightType | LT_Steady |
Mesh | LodMesh'UnrealShare.ngel' |
MomentumTransfer | 20000 |
SpawnSound | Sound'UnrealShare.Slith.SliSpawn' |
Speed | 750.0 |
Functions[edit]
Events[edit]
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Explode[edit]
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
States[edit]
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
Flying.TakeDamage[edit]
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
Flying.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
OnSurface[edit]
OnSurface.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)