Cogito, ergo sum

Difference between revisions of "UE1:SpeedShadow (UT)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
m (added descriptions)
 
Line 5: Line 5:
 
| parent3 = Object
 
| parent3 = Object
 
}}
 
}}
{{autogenerated}}
+
A "shadow" effect left behind by players with the Relic of Speed ({{cl|RelicSpeedInventory}}) that is spawned by the {{cl|SpeedShell}}.
null
+
  
 
==Default values==
 
==Default values==
Line 50: Line 49:
 
'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
 
'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
  
<!-- enter function description -->
+
Copies the player's current mesh, skins and animation frame, except that it is made {{tl|ERenderStyle||Actor enums|translucent}}.
  
 
====Tick====
 
====Tick====
Line 57: Line 56:
 
'''Overrides:''' {{tl|Tick|Actor|events}}
 
'''Overrides:''' {{tl|Tick|Actor|events}}
  
<!-- enter function description -->
+
Fades out the speed shadow so it vanishes after 1/3rd of a second. At this point the SpeedShadow is destroyed.

Latest revision as of 09:11, 11 August 2009

UT Object >> Actor >> Effects >> SpeedShadow
Package: 
Relics

A "shadow" effect left behind by players with the Relic of Speed (RelicSpeedInventory) that is spawned by the SpeedShell.

Default values[edit]

Property Value
AnimRate 17.0
bAnimLoop True
bHighDetail True
bOwnerNoSee True
bUnlit True
DrawType DT_Mesh
LODBias 0.1
Mesh LodMesh'Botpack.Soldier'
RemoteRole ROLE_None
Style STY_Translucent

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Copies the player's current mesh, skins and animation frame, except that it is made translucent.

Tick[edit]

simulated event Tick (float Delta)

Overrides: Actor.Tick

Fades out the speed shadow so it vanishes after 1/3rd of a second. At this point the SpeedShadow is destroyed.