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Difference between revisions of "UE1:SpeedShadow (UT)"

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A "shadow" effect left behind by players with the Relic of Speed ({{cl|RelicSpeedInventory}}) that is spawned by the {{cl|SpeedShell}}.
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==Default values==
 
==Default values==
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'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
 
'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
  
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Copies the player's current mesh, skins and animation frame, except that it is made {{tl|ERenderStyle||Actor enums|translucent}}.
  
 
====Tick====
 
====Tick====
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'''Overrides:''' {{tl|Tick|Actor|events}}
 
'''Overrides:''' {{tl|Tick|Actor|events}}
  
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Fades out the speed shadow so it vanishes after 1/3rd of a second. At this point the SpeedShadow is destroyed.

Latest revision as of 09:11, 11 August 2009

UT Object >> Actor >> Effects >> SpeedShadow
Package: 
Relics

A "shadow" effect left behind by players with the Relic of Speed (RelicSpeedInventory) that is spawned by the SpeedShell.

Default values[edit]

Property Value
AnimRate 17.0
bAnimLoop True
bHighDetail True
bOwnerNoSee True
bUnlit True
DrawType DT_Mesh
LODBias 0.1
Mesh LodMesh'Botpack.Soldier'
RemoteRole ROLE_None
Style STY_Translucent

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Copies the player's current mesh, skins and animation frame, except that it is made translucent.

Tick[edit]

simulated event Tick (float Delta)

Overrides: Actor.Tick

Fades out the speed shadow so it vanishes after 1/3rd of a second. At this point the SpeedShadow is destroyed.