Always snap to grid
Difference between revisions of "UE1:SpeedShadow (UT)"
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− | {{ | + | A "shadow" effect left behind by players with the Relic of Speed ({{cl|RelicSpeedInventory}}) that is spawned by the {{cl|SpeedShell}}. |
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==Default values== | ==Default values== | ||
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'''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | '''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | ||
− | + | Copies the player's current mesh, skins and animation frame, except that it is made {{tl|ERenderStyle||Actor enums|translucent}}. | |
====Tick==== | ====Tick==== | ||
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'''Overrides:''' {{tl|Tick|Actor|events}} | '''Overrides:''' {{tl|Tick|Actor|events}} | ||
− | + | Fades out the speed shadow so it vanishes after 1/3rd of a second. At this point the SpeedShadow is destroyed. |
Latest revision as of 09:11, 11 August 2009
- Package:
- Relics
A "shadow" effect left behind by players with the Relic of Speed (RelicSpeedInventory) that is spawned by the SpeedShell.
Default values[edit]
Property | Value |
---|---|
AnimRate | 17.0 |
bAnimLoop | True |
bHighDetail | True |
bOwnerNoSee | True |
bUnlit | True |
DrawType | DT_Mesh |
LODBias | 0.1 |
Mesh | LodMesh'Botpack.Soldier' |
RemoteRole | ROLE_None |
Style | STY_Translucent |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Copies the player's current mesh, skins and animation frame, except that it is made translucent.
Tick[edit]
simulated event Tick (float Delta)
Overrides: Actor.Tick
Fades out the speed shadow so it vanishes after 1/3rd of a second. At this point the SpeedShadow is destroyed.