UE1:SpeedShadow (UT): Difference between revisions

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A "shadow" effect left behind by players with the Relic of Speed ({{cl|RelicSpeedInventory}}) that is spawned by the {{cl|SpeedShell}}.
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==Default values==
==Default values==
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'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}


<!-- enter function description -->
Copies the player's current mesh, skins and animation frame, except that it is made {{tl|ERenderStyle||Actor enums|translucent}}.


====Tick====
====Tick====
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'''Overrides:''' {{tl|Tick|Actor|events}}
'''Overrides:''' {{tl|Tick|Actor|events}}


<!-- enter function description -->
Fades out the speed shadow so it vanishes after 1/3rd of a second. At this point the SpeedShadow is destroyed.

Latest revision as of 09:11, 11 August 2009

UT Object >> Actor >> Effects >> SpeedShadow
Package:
Relics

A "shadow" effect left behind by players with the Relic of Speed (RelicSpeedInventory) that is spawned by the SpeedShell.

Default values

Property Value
AnimRate 17.0
bAnimLoop True
bHighDetail True
bOwnerNoSee True
bUnlit True
DrawType DT_Mesh
LODBias 0.1
Mesh LodMesh'Botpack.Soldier'
RemoteRole ROLE_None
Style STY_Translucent

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Copies the player's current mesh, skins and animation frame, except that it is made translucent.

Tick

simulated event Tick (float Delta)

Overrides: Actor.Tick

Fades out the speed shadow so it vanishes after 1/3rd of a second. At this point the SpeedShadow is destroyed.