UE1:SpinnerProjectile (RTNP)
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Object >> Actor >> Projectile >> SpinnerProjectile |
- Package:
- UPak
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SpinnerProjectile.
Default values
Property | Value |
---|---|
bBounce | True |
bUnlit | True |
Damage | 30.0 |
DrawScale | 0.5 |
DrawType | DT_Sprite |
ImpactSound | Sound'UPak.Spinner.Hit' |
LifeSpan | 7.3 |
LightBrightness | 149 |
LightEffect | LE_NonIncidence |
LightHue | 165 |
LightRadius | 4 |
LightSaturation | 186 |
LightType | LT_Steady |
MaxSpeed | 500.0 |
MomentumTransfer | 20000 |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
SpawnSound | Sound'UPak.Spinner.Fire' |
Speed | 300.0 |
Style | STY_Translucent |
Texture | Texture'UPak.SpEffect.SpEffect.e8_a00' |
States
Flying
Modifiers: auto, simulated
Flying.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
Flying.Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
Flying.MakeSound
function MakeSound ()
Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)