My program doesn't have bugs. It just develops random features.

UE1:SpinnerProjectile (RTNP)

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RTNP Object >> Actor >> Projectile >> SpinnerProjectile
Package: 
UPak

SpinnerProjectile.

Default values[edit]

Property Value
bBounce True
bUnlit True
Damage 30.0
DrawScale 0.5
DrawType DT_Sprite
ImpactSound Sound'UPak.Spinner.Hit'
LifeSpan 7.3
LightBrightness 149
LightEffect LE_NonIncidence
LightHue 165
LightRadius 4
LightSaturation 186
LightType LT_Steady
MaxSpeed 500.0
MomentumTransfer 20000
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
SpawnSound Sound'UPak.Spinner.Fire'
Speed 300.0
Style STY_Translucent
Texture Texture'UPak.SpEffect.SpEffect.e8_a00'

States[edit]

Flying[edit]

Modifiers: auto, simulated

Flying.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Flying.Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.MakeSound[edit]

function MakeSound ()


Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)