UE1:SpinnerProjectile (RTNP)

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RTNP Object >> Actor >> Projectile >> SpinnerProjectile
Package:
UPak

SpinnerProjectile.

Default values

States

Flying

Modifiers: auto, simulated

Flying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Flying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Flying.Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.MakeSound

function MakeSound ()


Flying.ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)