Gah - a solution with more questions. – EntropicLqd
UE1:SpriteExplosion (UT)
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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SpriteExplosion.
Properties
Property group 'SpriteExplosion'
s_Exp
Type: Texture
Array size: 20
Default value, index 1: Texture'UnrealShare.s_Exp001'
Default value, index 10: Texture'UnrealShare.s_Exp010'
Default value, index 11: Texture'UnrealShare.s_Exp011'
Default value, index 12: Texture'UnrealShare.s_Exp012'
Default value, index 13: Texture'UnrealShare.s_Exp013'
Default value, index 14: Texture'UnrealShare.s_Exp014'
Default value, index 15: Texture'UnrealShare.s_Exp015'
Default value, index 16: Texture'UnrealShare.s_Exp016'
Default value, index 17: Texture'UnrealShare.s_Exp017'
Default value, index 18: Texture'UnrealShare.s_Exp018'
Default value, index 19: Texture'UnrealShare.s_Exp019'
Default value, index 20: Texture'UnrealShare.s_Exp002'
Default value, index 21: Texture'UnrealShare.s_Exp003'
Default value, index 22: Texture'UnrealShare.s_Exp004'
Default value, index 23: Texture'UnrealShare.s_Exp005'
Default value, index 24: Texture'UnrealShare.s_Exp006'
Default value, index 25: Texture'UnrealShare.s_Exp007'
Default value, index 26: Texture'UnrealShare.s_Exp008'
Default value, index 27: Texture'UnrealShare.s_Exp009'
Internal variables
i
Type: int
Default values
Property | Value |
---|---|
AmbientGlow | 160 |
DrawType | DT_Sprite |
RemoteRole | ROLE_SimulatedProxy |
Texture | Texture'UnrealShare.s_Exp001' |
Events
BeginPlay
Overrides: Actor.BeginPlay
Tick
Overrides: Actor.Tick