My program doesn't have bugs. It just develops random features.
UE1:SteelBox (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> SteelBox |
- Package:
- UnrealShare
- Direct subclass:
- SmallSteelBox
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SteelBox.
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bPushable | True |
bStatic | False |
CollisionHeight | 26.0 |
CollisionRadius | 29.0 |
DrawType | DT_Mesh |
EndPushSound | Sound'UnrealShare.General.Endpush' |
Mass | 60.0 |
Mesh | LodMesh'UnrealShare.SteelBoxM' |
PushSound | Sound'UnrealShare.General.ObjectPush' |
States
Animate
Modifiers: auto
Animate.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)