My program doesn't have bugs. It just develops random features.

UE1:SteelBox (U1)

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U1 Object >> Actor >> Decoration >> SteelBox
Package: 
UnrealShare
Direct subclass:
SmallSteelBox
This class in other games:
RTNP, UT

SteelBox.

Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bPushable True
bStatic False
CollisionHeight 26.0
CollisionRadius 29.0
DrawType DT_Mesh
EndPushSound Sound'UnrealShare.General.Endpush'
Mass 60.0
Mesh LodMesh'UnrealShare.SteelBoxM'
PushSound Sound'UnrealShare.General.ObjectPush'

States

Animate

Modifiers: auto

Animate.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)