My program doesn't have bugs. It just develops random features.

UE1:StingerProjectile (U1)

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U1 Object >> Actor >> Projectile >> StingerProjectile
Package: 
UnrealShare
This class in other games:
RTNP, UT

StingerProjectile.

Properties[edit]

bLighting[edit]

Type: bool


DelayTime[edit]

Type: float


Default values[edit]

Property Value
AmbientGlow 215
AnimRate 1.0
bBounce True
bNoSmooth True
bUnlit True
Damage 14.0
ImpactSound Sound'UnrealShare.Stinger.Ricochet'
LifeSpan 6.0
LightBrightness 80
LightEffect LE_NonIncidence
LightHue 152
LightPeriod 50
LightRadius 5
LightSaturation 32
LightType LT_Steady
Mass 2.0
Mesh LodMesh'UnrealShare.TarydiumProjectile'
MiscSound Sound'UnrealShare.Razorjack.BladeHit'
MomentumTransfer 4000
RemoteRole ROLE_SimulatedProxy
Speed 1600.0

Functions[edit]

Events[edit]

AnimEnd[edit]

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


States[edit]

Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Flying.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)


Flying.ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)