Always snap to grid
UE1:Table (RTNP)
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Object >> Actor >> Decoration >> Table |
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Table.
Properties[edit]
Property group 'Table'[edit]
FragChunks[edit]
Type: int
Default value: 17
Fragsize[edit]
Type: float
Default value: 1.0
Health[edit]
Type: int
Default value: 25
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bStatic | False |
CollisionHeight | 19.0 |
CollisionRadius | 45.0 |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealI.Table1' |
States[edit]
Animate[edit]
Modifiers: auto
Animate.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)