Always snap to grid

UE1:Table (RTNP)

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RTNP Object >> Actor >> Decoration >> Table
Package: 
UnrealI
This class in other games:
U1, UT

Table.

Properties[edit]

Property group 'Table'[edit]

FragChunks[edit]

Type: int


Default value: 17

Fragsize[edit]

Type: float


Default value: 1.0

Health[edit]

Type: int


Default value: 25

Default values[edit]

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bStatic False
CollisionHeight 19.0
CollisionRadius 45.0
DrawType DT_Mesh
Mesh LodMesh'UnrealI.Table1'

States[edit]

Animate[edit]

Modifiers: auto

Animate.TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)