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UE1:TentacleProjectile (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> TentacleProjectile |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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TentacleProjectile.
Default values
Property | Value |
---|---|
AmbientGlow | 255 |
AnimRate | 1.0 |
bUnlit | True |
Damage | 12.0 |
ImpactSound | Sound'UnrealShare.Tentacle.TentImpact' |
LifeSpan | 15.0 |
Mass | 2.0 |
MaxSpeed | 800.0 |
Mesh | LodMesh'UnrealShare.TentProjectile' |
RemoteRole | ROLE_SimulatedProxy |
SpawnSound | Sound'UnrealShare.Tentacle.TentSpawn' |
Speed | 800.0 |
States
Flying
Modifiers: auto
Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Flying.Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)