Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:TentacleProjectile (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> TentacleProjectile |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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TentacleProjectile.
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 255 |
AnimRate | 1.0 |
bUnlit | True |
Damage | 12.0 |
ImpactSound | Sound'UnrealShare.Tentacle.TentImpact' |
LifeSpan | 15.0 |
Mass | 2.0 |
MaxSpeed | 800.0 |
Mesh | LodMesh'UnrealShare.TentProjectile' |
RemoteRole | ROLE_SimulatedProxy |
SpawnSound | Sound'UnrealShare.Tentacle.TentSpawn' |
Speed | 800.0 |
States[edit]
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
Flying.ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)