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UE1:TransitionBrute (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Brute >> TransitionBrute
Package: 
UPak

TransitionBrute.

Properties[edit]

CowTarget[edit]

Type: Cow


DestNode[edit]

Type: PathNode


TargetPlayer[edit]

Type: Book


TempNode[edit]

Type: PathNode


TempTargetPlayer[edit]

Type: Book


Default values[edit]

Property Value
bBlockActors False
bBlockPlayers False
bCollideActors False
bMeshCurvy True
bProjTarget False
bUnlit True
LightBrightness 255
LightEffect LE_WateryShimmer
LightHue 169
LightRadius 32
LightSaturation 87
LightType LT_Flicker
ScaleGlow 0.75
Texture None

States[edit]

Pursuit[edit]

TransitionMode[edit]

Modifiers: auto

TransitionMode.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TransitionMode.FindCow[edit]

function FindCow ()