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UE1:TransitionBrute (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Brute >> TransitionBrute
Package: 
UPak

TransitionBrute.

Properties

CowTarget

Type: Cow


DestNode

Type: PathNode


TargetPlayer

Type: Book


TempNode

Type: PathNode


TempTargetPlayer

Type: Book


Default values

Property Value
bBlockActors False
bBlockPlayers False
bCollideActors False
bMeshCurvy True
bProjTarget False
bUnlit True
LightBrightness 255
LightEffect LE_WateryShimmer
LightHue 169
LightRadius 32
LightSaturation 87
LightType LT_Flicker
ScaleGlow 0.75
Texture None

States

Pursuit

TransitionMode

Modifiers: auto

TransitionMode.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


TransitionMode.FindCow

function FindCow ()