I'm a doctor, not a mechanic
UE1:TransitionCow (RTNP)
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Object >> Actor >> Pawn >> ScriptedPawn >> Cow >> TransitionCow |
- Package:
- UPak
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TransitionCow.
Properties[edit]
bLanded[edit]
Type: bool
BruteBully[edit]
Type: Brute
DestNode[edit]
Type: PathNode
TempBrute[edit]
Type: Brute
TempNode[edit]
Type: PathNode
Default values[edit]
Property | Value |
---|---|
bBlockPlayers | False |
bCollideActors | False |
bProjTarget | False |
States[edit]
OnTheMove[edit]
Pursuit[edit]
Pursuit.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
TransitionMode[edit]
Modifiers: auto
TransitionMode.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
TransitionMode.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)