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UE1:TransitionCow (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Cow >> TransitionCow
Package: 
UPak

TransitionCow.

Properties[edit]

bLanded[edit]

Type: bool


BruteBully[edit]

Type: Brute


DestNode[edit]

Type: PathNode


TempBrute[edit]

Type: Brute


TempNode[edit]

Type: PathNode


Default values[edit]

Property Value
bBlockPlayers False
bCollideActors False
bProjTarget False

States[edit]

OnTheMove[edit]

Pursuit[edit]

Pursuit.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TransitionMode[edit]

Modifiers: auto

TransitionMode.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TransitionMode.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)