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UE1:TransitionCow (RTNP)
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Object >> Actor >> Pawn >> ScriptedPawn >> Cow >> TransitionCow |
- Package:
- UPak
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TransitionCow.
Properties
bLanded
Type: bool
BruteBully
Type: Brute
DestNode
Type: PathNode
TempBrute
Type: Brute
TempNode
Type: PathNode
Default values
Property | Value |
---|---|
bBlockPlayers | False |
bCollideActors | False |
bProjTarget | False |
States
OnTheMove
Pursuit
Pursuit.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
TransitionMode
Modifiers: auto
TransitionMode.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
TransitionMode.Timer
event Timer ()
Overrides: Actor.Timer (global)