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UE1:TransitionCow (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Cow >> TransitionCow
Package: 
UPak

TransitionCow.

Properties

bLanded

Type: bool


BruteBully

Type: Brute


DestNode

Type: PathNode


TempBrute

Type: Brute


TempNode

Type: PathNode


Default values

Property Value
bBlockPlayers False
bCollideActors False
bProjTarget False

States

OnTheMove

Pursuit

Pursuit.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


TransitionMode

Modifiers: auto

TransitionMode.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


TransitionMode.Timer

event Timer ()

Overrides: Actor.Timer (global)